Inselnova Wiki

Affairs

Affairs are council dispatches that require a ruling from the Governor. Each choice may shift coins, food, happiness, resources, and sometimes grant special provisions.

How Affairs Arrive

Governing an island is never quiet for long. Messengers arrive with petitions from the townsfolk, merchants seek rulings on trade disputes, and scouts report trouble on the horizon. These dispatches accumulate on the Governor's desk and demand attention — ignore them, and they expire unanswered.

A settlement in good order receives routine matters — minor requests and modest opportunities. But when food runs low, happiness drops, or the treasury dwindles, the dispatches grow more urgent. Unstable settlements attract harder choices and higher stakes.

Master Quill
Master Quill notes
A dispatch left unanswered will expire on its own. The council sends no reminders — attend to affairs promptly, or the opportunity passes.

Choosing a Ruling

Each affair presents two or more courses of action. Some are straightforward — accept a cost for a known benefit. Others are gambles with a chance of success or failure, each leading to a different outcome. Higher risk means greater potential reward — and greater potential loss.

The consequences of a ruling scale with the settlement's size and progression. A small outpost and a thriving capital will not feel the same affair equally — the council adjusts its dispatches accordingly.

What Affairs Can Affect

  • Coins, food, and happiness — the pillars of settlement welfare may rise or fall.
  • Raw materials — gold, stone, lumber, individually or all at once.
  • Active works — construction, training, or research in progress may be completed instantly.
  • Free upgrades — a building may be upgraded at no cost, up to a stated level.
  • Troop grants — a detachment of units may be mustered immediately without training time.

Conditions and Timing

Some affairs only appear when the settlement meets certain conditions. A harvest celebration may arrive after lowering taxes. A quarry discovery may surface once the population has grown. A pirate wedding may only be proposed when the people are already content. Governors who shape their settlements deliberately will see different affairs than those who let things drift.

Resourceful Governing
When coin reserves or raw materials run low, affairs can be a lifeline. Many rulings grant resources, food, or coins as a direct reward — enough to fund a Bazaar purchase, finish a critical upgrade, or stave off a food shortage. A Governor who attends to dispatches promptly keeps more options open than one who ignores them.