Inselnova Wiki

Research

A sharp blade outlasts a dull army. The scholars of the Laboratory study the craft of war — improvements to spear, shield, bow, siege, and sail that permanently strengthen every unit trained afterward. Research is slow and costly, but no raid can undo what has been learned.

The Scholar's Bench

Only one advancement may be studied at a time per settlement. Research costs scale with each level — patience and a well-funded treasury are both required. Higher advancements demand a more advanced Laboratory before the scholars will undertake them. The effects are cumulative and permanent: a Level 5 SpearSpear study does not replace Level 4 — it builds upon it.

Master Quill
Master Quill notes
Research is the slowest pillar of governance, but the most enduring. Every level completed is a permanent advantage that no raid can take away.

Weapons & Armour

The core of the research programme. SpearSpear sharpens infantry striking power and is the gateway to SpearfightersSpearfighters — a Governor's first real defenders. ShieldShield hardens the garrison, and at Level 3 unlocks the elite SwordsmanSwordsman. BowBow arms ArchersArchers for ranged offence, while CatapultCatapult research enables the devastating siege engines needed to break walls and claim new territory. Dog TrainingDog Training establishes the handler drills that allow Guard HoundsGuard Hounds to be raised at the Kennels.

SpearSpear

military

Enhances spearfighter combat effectiveness. Increases infantry attack by 10% per level.

Effect: +10% infantry attack per level
Max Level: 10
At Max: +100%

Requires: LaboratoryLaboratory Level 1

LvGoldGoldStoneStoneLumberLumberResearch TimeCumulative Bonus
110050803m+10%
2150751204m 30s+20%
32251121806m 45s+30%
433716827010m 7s+40%
550625340515m 11s+50%
675937960722m 46s+60%
71,13956991134m 10s+70%
81,7088541,36651m 15s+80%
92,5621,2812,0501h 16m+90%
103,8441,9223,0751h 55m+100%

ShieldShield

military

Improves defensive capabilities. Increases infantry defense by 10% per level.

Effect: +10% infantry defense per level
Max Level: 10
At Max: +100%

Requires: LaboratoryLaboratory Level 1

LvGoldGoldStoneStoneLumberLumberResearch TimeCumulative Bonus
150100803m+10%
2751501204m 30s+20%
31122251806m 45s+30%
416833727010m 7s+40%
525350640515m 11s+50%
637975960722m 46s+60%
75691,13991134m 10s+70%
88541,7081,36651m 15s+80%
91,2812,5622,0501h 16m+90%
101,9223,8443,0751h 55m+100%

Dog TrainingDog Training

military

Establishes formal hound drills and handler commands. Required to train Guard Hounds.

Effect: Unlocks guard hound
Max Level: 1

Requires: LaboratoryLaboratory Level 1

LvGoldGoldStoneStoneLumberLumberResearch Time
19060702m 40s

BowBow

military

Enhances archer combat effectiveness. Increases archer attack by 10% per level.

Effect: +10% archer attack per level
Max Level: 10
At Max: +100%

Requires: LaboratoryLaboratory Level 3

LvGoldGoldStoneStoneLumberLumberResearch TimeCumulative Bonus
180401003m 20s+10%
2120601505m+20%
3180902257m 30s+30%
427013533711m 15s+40%
540520250616m 52s+50%
660730375925m 18s+60%
79114551,13937m 58s+70%
81,3666831,70856m 57s+80%
92,0501,0252,5621h 25m+90%
103,0751,5373,8442h 8m+100%

CatapultCatapult

military

Enables and enhances catapult siege weapons. Increases siege attack by 10% per level.

Effect: +10% siege attack per level
Max Level: 10
At Max: +100%

Requires: LaboratoryLaboratory Level 5

LvGoldGoldStoneStoneLumberLumberResearch TimeCumulative Bonus
1120100803m 40s+10%
21801501205m 30s+20%
32702251808m 15s+30%
440533727012m 22s+40%
560750640518m 33s+50%
691175960727m 50s+60%
71,3661,13991141m 45s+70%
82,0501,7081,3661h 2m+80%
93,0752,5622,0501h 33m+90%
104,6133,8443,0752h 20m+100%
Marshal Voss
Marshal Voss notes
Spear first, then Shield. An army that can hold ground survives long enough to learn everything else. Once Shield reaches Level 3, your Swordsmen will make raiders think twice.

Sail & Navigation

Speed on the open water wins wars before they begin. SailSail research improves the speed of every vessel in the fleet and unlocks the heavier classes of ship: the Large Merchant ShipLarge Merchant Ship at Level 1, the fearsome Large WarshipLarge Warship at Level 3, and the Colonisation ShipColonisation Ship at Level 5. A Governor with advanced sails strikes faster, trades further, and expands sooner than one without.

SailSail

naval

Improves ship speed and naval capabilities. Increases ship speed by 10% per level.

Effect: +10% naval speed per level
Max Level: 10
At Max: +100%

Requires: LaboratoryLaboratory Level 2

LvGoldGoldStoneStoneLumberLumberResearch TimeCumulative Bonus
180601004m+10%
2120901506m+20%
31801352259m+30%
427020233713m 30s+40%
540530350620m 15s+50%
660745575930m 22s+60%
79116831,13945m 33s+70%
81,3661,0251,7081h 8m+80%
92,0501,5372,5621h 42m+90%
103,0752,3063,8442h 33m+100%
Treasurer Mora
Treasurer Mora notes
Faster ships mean shorter supply runs and quicker reinforcements. Sail research pays dividends long before the first Large Warship is even commissioned.

The Shadow Arts

Knowledge of the enemy is as valuable as any weapon. EspionageEspionage research trains spies to slip past defences more reliably and return with richer intelligence. Higher levels reveal not just resources but buildings, garrisons, and fleet composition of a target settlement. Consult the Espionage chapter for how spy missions work in practice.

EspionageEspionage

espionage

Improves spy mission success rates and intel quality. Each level increases success chance by 5% and reveals more information about the target.

Effect: +5% espionage success per level
Max Level: 10
At Max: +50%

Requires: LaboratoryLaboratory Level 2

LvGoldGoldStoneStoneLumberLumberResearch TimeCumulative Bonus
110060803m 20s+5%
2150901205m+10%
32251351807m 30s+15%
433720227011m 15s+20%
550630340516m 52s+25%
675945560725m 18s+30%
71,13968391137m 58s+35%
81,7081,0251,36656m 57s+40%
92,5621,5372,0501h 25m+45%
103,8442,3063,0752h 8m+50%
Marshal Voss
Marshal Voss notes
A war fought without reconnaissance is a war fought blind. Even one level of Espionage research turns a reckless charge into a calculated strike.

What Research Unlocks

Several advanced units cannot be trained until the relevant research is completed. The following ledger shows which advancements gate which forces.

Master Quill
Master Quill notes
Research cannot be rushed, but neither should it be delayed. Every day without a Laboratory is a day rivals grow sharper while one's own forces remain unchanged.