Inselnova Wiki

Buildings

Every settlement rises from bare ground and ambition. The structures a Governor raises determine what the island can produce, who it can shelter, and how fiercely it can defend itself. This chapter catalogues every structure known to the archipelago, from the humblest mine to the tallest watch-tower.

The Workyard

Only one structure may be raised or improved at a time — the workyard handles a single project. Governors who plan their build order carefully will outpace those who do not. The Main HouseMain House is the great accelerator: each level reduces the duration of every project by 5%. Use the level selector on each building below to see the difference a well-developed Main House makes.

Master Quill
Master Quill notes
The Main House governs the pace of all works. A Governor who upgrades it early will see every subsequent project completed in shorter order.

The Settlement

The backbone of any domain. The Main HouseMain House stands at the centre of every settlement — it unlocks new structures and speeds construction across the board. Around it rise the civic works that keep a population housed, fed, and productive: HousingHousing provides roofs for workers and soldiers, the FarmFarm sustains food supply, the SchoolSchool keeps pace with a growing population and steadies morale, the StorehouseStorehouse guards the treasury from raiders, and the MarketplaceMarketplace opens the door to trade with neighbouring Governors.

Main HouseMain House

infrastructure

Central coordination hub. Reduces build times by 5% per level. Higher levels unlock more buildings.

(affects build time)
LvGoldGoldStoneStoneLumberLumberBuild Time
110080401m 54s
2150120602m 51s
3225180904m 17s
43372701356m 25s
55064052029m 38s
675960730314m 27s
71,13991145521m 41s
81,7081,36668332m 32s
92,5622,0501,02548m 49s
103,8443,0751,5371h 13m
115,7664,6132,3061h 49m
128,6496,9193,4592h 44m
1312,97410,3795,1894h 7m
1419,46115,5697,7846h 10m
1529,19223,35411,6779h 16m
1643,78935,03117,51513h 54m
1765,68452,54726,27320h 51m
1898,52678,82039,41031h 16m
19147,789118,23159,11546h 55m
20221,683177,34788,67370h 22m

StorehouseStorehouse

infrastructure

Increases resource storage capacity and protects a portion of your resources from plunder. Higher levels shield more from enemy raids.

(affects build time)
LvGoldGoldStoneStoneLumberLumberBuild TimeCapacity
180120601m 25s1,500
2120180902m 8s2,250
31802701353m 12s3,375
42704052024m 49s5,062
54056073037m 13s7,593
660791145510m 50s11,390
79111,36668316m 16s17,085
81,3662,0501,02524m 24s25,628
92,0503,0751,53736m 36s38,443
103,0754,6132,30654m 55s57,665
114,6136,9193,4591h 22m86,497
126,91910,3795,1892h 3m129,746
1310,37915,5697,7843h 5m194,619
1415,56923,35411,6774h 38m291,929
1523,35435,03117,5156h 57m437,893
1635,03152,54726,27310h 25m656,840
1752,54778,82039,41015h 38m985,261
1878,820118,23159,11523h 27m1,477,891
19118,231177,34788,67335h 11m2,216,837
20177,347266,020133,01052h 46m3,325,256

HousingHousing

infrastructure

Provides population capacity for your place. Each level supports more workers and soldiers. Without housing, only a small base population can be maintained.

Requires: main housemain house Level 2

(affects build time)
LvGoldGoldStoneStoneLumberLumberBuild TimePopulation
160801001m 25s80
2901201502m 8s110
31351802253m 12s140
42022703374m 49s170
53034055067m 13s200
645560775910m 50s230
76839111,13916m 16s260
81,0251,3661,70824m 24s290
91,5372,0502,56236m 36s320
102,3063,0753,84454m 55s350
113,4594,6135,7661h 22m380
125,1896,9198,6492h 3m410
137,78410,37912,9743h 5m440
1411,67715,56919,4614h 38m470
1517,51523,35429,1926h 57m500
1626,27335,03143,78910h 25m530
1739,41052,54765,68415h 38m560
1859,11578,82098,52623h 27m590
1988,673118,231147,78935h 11m620
20133,010177,347221,68352h 46m650

FarmFarm

infrastructure

Provides stable food supply for your population. Higher levels improve settlement food security and support happiness during life events.

Requires: main housemain house Level 2

(affects build time)
LvGoldGoldStoneStoneLumberLumberBuild Time
170601101m 35s
2105901652m 22s
31571352473m 34s
42362023715m 21s
53543035568m 2s
653145583512m 3s
77976831,25218m 4s
81,1961,0251,87927m 7s
91,7941,5372,81940m 40s
102,6912,3064,2281h 1m
114,0363,4596,3431h 31m
126,0545,1899,5142h 17m
139,0827,78414,2723h 25m
1413,62311,67721,4085h 8m
1520,43517,51532,1127h 43m
1630,65226,27348,16811h 35m
1745,97839,41072,25217h 22m
1868,96859,115108,37826h 3m
19103,45288,673162,56839h 5m
20155,178133,010243,85258h 38m

SchoolSchool

infrastructure

Educates settlers and improves civic stability. Higher levels reduce the severity of unrest-style life events and improve happiness resilience.

Requires: main housemain house Level 4

(affects build time)
LvGoldGoldStoneStoneLumberLumberBuild Time
11801301402m 41s
22701952104m 2s
34052923156m 4s
46074384729m 6s
591165870813m 39s
61,3669871,06320m 29s
72,0501,4801,59430m 44s
83,0752,2212,39246m 6s
94,6133,3313,5881h 9m
106,9194,9975,3821h 43m
1110,3797,4968,0732h 35m
1215,56911,24412,1093h 53m
1323,35416,86718,1645h 50m
1435,03125,30027,2468h 45m
1552,54737,95040,87013h 7m
1678,82056,92661,30519h 41m
17118,23185,38991,95729h 32m
18177,347128,083137,93644h 18m
19266,020192,125206,90466h 27m
20399,030288,188310,35799h 41m

MarketplaceMarketplace

infrastructure

Enables trading resources with other players. Higher levels reduce trade fees and allow larger transactions.

Requires: main housemain house Level 2

(affects build time)
LvGoldGoldStoneStoneLumberLumberBuild Time
11501201002m 22s
22251801503m 34s
33372702255m 21s
45064053378m 2s
575960750612m 3s
61,13991175918m 4s
71,7081,3661,13927m 7s
82,5622,0501,70840m 40s
93,8443,0752,5621h 1m
105,7664,6133,8441h 31m
118,6496,9195,7662h 17m
1212,97410,3798,6493h 25m
1319,46115,56912,9745h 8m
1429,19223,35419,4617h 43m
1543,78935,03129,19211h 35m
1665,68452,54743,78917h 22m
1798,52678,82065,68426h 3m
18147,789118,23198,52639h 5m
19221,683177,347147,78958h 38m
20332,525266,020221,68387h 58m
Treasurer Mora
Treasurer Mora notes
The Storehouse is the silent partner of every mine. Without adequate storage, surplus production spills into the dirt — and without protection, raiders will strip the rest. Build it early, build it tall.

The Mines

Gold, stone, and lumber — the three pillars of the economy. Each has its own extraction site: the Gold MineGold Mine, the Stone QuarryStone Quarry, and the Lumber MillLumber Mill. The land provides a modest trickle even without a mine, but a well-developed extraction operation dwarfs the passive yield many times over. Most experienced Governors raise all three early and keep them climbing — a high-level mine is the foundation of everything that follows.

Gold MineGold Mine

resource

Produces gold over time. Without a gold mine, a trickle of gold is still collected each hour.

(affects build time)
LvGoldGoldStoneStoneLumberLumberBuild TimePer Hour
150403057s8
27560451m 25s16
311290672m 8s24
41681351013m 12s32
52532021514m 49s40
63793032277m 13s48
756945534110m 50s56
885468351216m 16s64
91,2811,02576824m 24s72
101,9221,5371,15336m 36s80
112,8832,3061,72954m 55s88
124,3243,4592,5941h 22m96
136,4875,1893,8922h 3m104
149,7307,7845,8383h 5m112
1514,59611,6778,7574h 38m120
1621,89417,51513,1366h 57m128
1732,84226,27319,70510h 25m136
1849,26339,41029,55715h 38m144
1973,89459,11544,33623h 27m152
20110,84188,67366,50535h 11m160

Stone QuarryStone Quarry

resource

Produces stone over time. Without a stone quarry, a small amount of stone is still gathered each hour.

(affects build time)
LvGoldGoldStoneStoneLumberLumberBuild TimePer Hour
140304057s7
26045601m 25s14
39067902m 8s21
41351011353m 12s28
52021512024m 49s35
63032273037m 13s42
745534145510m 50s49
868351268316m 16s56
91,0257681,02524m 24s63
101,5371,1531,53736m 36s70
112,3061,7292,30654m 55s77
123,4592,5943,4591h 22m84
135,1893,8925,1892h 3m91
147,7845,8387,7843h 5m98
1511,6778,75711,6774h 38m105
1617,51513,13617,5156h 57m112
1726,27319,70526,27310h 25m119
1839,41029,55739,41015h 38m126
1959,11544,33659,11523h 27m133
2088,67366,50588,67335h 11m140

Lumber MillLumber Mill

resource

Produces lumber over time. Without a lumber mill, a small amount of lumber is still cut each hour.

(affects build time)
LvGoldGoldStoneStoneLumberLumberBuild TimePer Hour
140403057s6
26060451m 25s12
39090672m 8s18
41351351013m 12s24
52022021514m 49s30
63033032277m 13s36
745545534110m 50s42
868368351216m 16s48
91,0251,02576824m 24s54
101,5371,5371,15336m 36s60
112,3062,3061,72954m 55s66
123,4593,4592,5941h 22m72
135,1895,1893,8922h 3m78
147,7847,7845,8383h 5m84
1511,67711,6778,7574h 38m90
1617,51517,51513,1366h 57m96
1726,27326,27319,70510h 25m102
1839,41039,41029,55715h 38m108
1959,11559,11544,33623h 27m114
2088,67388,67366,50535h 11m120
Treasurer Mora
Treasurer Mora notes
Gold is always the first shortage. Every wall, every ship, every research project demands it. Raise the Gold Mine first and keep it a level ahead of the others — the rest follows from there.

Arms & Fleet

When diplomacy fails and walls are not enough, a Governor must muster forces. The BarracksBarracks trains land units — stone throwers, spearfighters, archers, and siege catapults — while the HarbourHarbour launches warships, merchant vessels, and colonisation fleets. Both require a developed Main House before they can be established: the Barracks opens at Level 2, the Harbour at Level 5. Higher levels of each reduce training times and unlock access to stronger forces.

BarracksBarracks

military

Train land military units: stone throwers, spearfighters, archers, and catapults.

Requires: main housemain house Level 2

(affects build time)
LvGoldGoldStoneStoneLumberLumberBuild Time
1150100802m 22s
22251501203m 34s
33372251805m 21s
45063372708m 2s
575950640512m 3s
61,13975960718m 4s
71,7081,13991127m 7s
82,5621,7081,36640m 40s
93,8442,5622,0501h 1m
105,7663,8443,0751h 31m
118,6495,7664,6132h 17m
1212,9748,6496,9193h 25m
1319,46112,97410,3795h 8m
1429,19219,46115,5697h 43m
1543,78929,19223,35411h 35m
1665,68443,78935,03117h 22m
1798,52665,68452,54726h 3m
18147,78998,52678,82039h 5m
19221,683147,789118,23158h 38m
20332,525221,683177,34787h 58m

HarbourHarbour

military

Build warships, merchant ships, and colonisation ships. Required for naval operations.

Requires: main housemain house Level 5

(affects build time)
LvGoldGoldStoneStoneLumberLumberBuild Time
12502002003m 48s
23753003005m 42s
35624504508m 34s
484367567512m 51s
51,2651,0121,01219m 17s
61,8981,5181,51828m 55s
72,8472,2782,27843m 23s
84,2713,4173,4171h 5m
96,4075,1255,1251h 37m
109,6107,6887,6882h 26m
1114,41611,53311,5333h 39m
1221,62417,29917,2995h 29m
1332,43625,94925,9498h 14m
1448,65438,92338,92312h 21m
1572,98258,38558,38518h 32m
16109,47387,57887,57827h 48m
17164,210131,368131,36841h 42m
18246,315197,052197,05262h 33m
19369,472295,578295,57893h 50m
20554,209443,367443,367140h 45m
Marshal Voss
Marshal Voss notes
The Barracks come first. Land forces defend the island before any fleet is built. Once the Harbour opens, a Governor gains reach — but reach without a garrison at home is an invitation.

Fortifications

Walls, watchers, and war hounds — the three layers of island defence. The Stone WallStone Wall multiplies the defensive strength of every unit garrisoned on the island. The Watch-TowerWatch-Tower spots approaching fleets at a distance, giving the Governor precious time to prepare — or call for aid. And the KennelsKennels house scent-ward patrols that make the island harder to spy upon. Together, they turn a settlement from an easy target into a fortress worth avoiding.

KennelsKennels

defense

Raised pens and handlers for war hounds. Each level improves scent-ward patrols and expands hound capacity.

Requires: main housemain house Level 2

(affects build time)
LvGoldGoldStoneStoneLumberLumberBuild Time
19070801m 44s
21351051202m 37s
32021571803m 55s
43032362705m 53s
54553544058m 50s
668353160713m 15s
71,02579791119m 53s
81,5371,1961,36629m 49s
92,3061,7942,05044m 44s
103,4592,6913,0751h 7m

Stone WallStone Wall

defense

Increases the defensive strength of all units on the place. Higher levels provide a greater bonus.

Requires: main housemain house Level 2

(affects build time)
LvGoldGoldStoneStoneLumberLumberBuild Time
1100200601m 54s
2150300902m 51s
32254501354m 17s
43376752026m 25s
55061,0123039m 38s
67591,51845514m 27s
71,1392,27868321m 41s
81,7083,4171,02532m 32s
92,5625,1251,53748m 49s
103,8447,6882,3061h 13m
115,76611,5333,4591h 49m
128,64917,2995,1892h 44m
1312,97425,9497,7844h 7m
1419,46138,92311,6776h 10m
1529,19258,38517,5159h 16m
1643,78987,57826,27313h 54m
1765,684131,36839,41020h 51m
1898,526197,05259,11531h 16m
19147,789295,57888,67346h 55m
20221,683443,367133,01070h 22m

Watch-TowerWatch-Tower

defense

Warns of approaching enemy fleets. Higher levels provide earlier detection and more information about incoming attacks.

Requires: main housemain house Level 3

(affects build time)
LvGoldGoldStoneStoneLumberLumberBuild Time
11201501002m 22s
21802251503m 34s
32703372255m 21s
44055063378m 2s
560775950612m 3s
69111,13975918m 4s
71,3661,7081,13927m 7s
82,0502,5621,70840m 40s
93,0753,8442,5621h 1m
104,6135,7663,8441h 31m
116,9198,6495,7662h 17m
1210,37912,9748,6493h 25m
1315,56919,46112,9745h 8m
1423,35429,19219,4617h 43m
1535,03143,78929,19211h 35m
1652,54765,68443,78917h 22m
1778,82098,52665,68426h 3m
18118,231147,78998,52639h 5m
19177,347221,683147,78958h 38m
20266,020332,525221,68387h 58m
Marshal Voss
Marshal Voss notes
A wall without a garrison is decoration. A garrison without a wall is a sacrifice. Build both, and your enemies will look elsewhere.

The Laboratory

Knowledge compounds. The LaboratoryLaboratory is where scholars study weapons technology — improvements to spear, shield, bow, catapult, and sail that permanently strengthen every unit trained afterward. Research is slow and costly, but its effects are lasting. A Governor who invests early in the Laboratory will field forces that punch well above their numbers. Consult the Research chapter for the full catalogue of advancements.

LaboratoryLaboratory

research

Research new weapons technology. Enables research of spear, shield, bow, catapult and sail technologies.

Requires: main housemain house Level 3

(affects build time)
LvGoldGoldStoneStoneLumberLumberBuild Time
12001501002m 51s
23002251504m 17s
34503372256m 25s
46755063379m 38s
51,01275950614m 27s
61,5181,13975921m 41s
72,2781,7081,13932m 32s
83,4172,5621,70848m 49s
95,1253,8442,5621h 13m
107,6885,7663,8441h 49m
1111,5338,6495,7662h 44m
1217,29912,9748,6494h 7m
1325,94919,46112,9746h 10m
1438,92329,19219,4619h 16m
1558,38543,78929,19213h 54m
1687,57865,68443,78920h 51m
17131,36898,52665,68431h 16m
18197,052147,78998,52646h 55m
19295,578221,683147,78970h 22m
20443,367332,525221,683105h 33m
Master Quill
Master Quill notes
Research cannot be rushed, but neither should it be delayed. Every day without a Laboratory is a day your rivals grow sharper while your forces remain unchanged.