First Orders
The shore is bare, the coffers are thin, and the harbor stands empty. Every great domain in the archipelago started exactly here. What follows is the collected wisdom of those who built theirs into something worth remembering.
Master Quill notes
Welcome, Governor. The archipelago can be unforgiving, but you arrive with sanctuary, a sturdy Main House, and a full provision chest. That is more than most had. Read on — these pages will serve you well.The Priority List
Only one structure can be built at a time, so order matters. Experienced Governors follow this sequence:
- Raise the mines — Gold Mine first, then Stone Quarry and Lumber Mill. Nothing happens without resources.
- Upgrade the Main House to Level 2 — Speeds up all construction and unlocks the Barracks, Housing, and Stone Wall.
- Build a Storehouse — Without one, surplus resources are wasted and stockpiles are easy plunder.
- Erect Housing — Every soldier needs a roof. No population, no garrison.
- Establish a Farm — A growing population needs provisions.
- Open the Barracks — Muster the first troops. Stone Throwers are cheap and reliable early defenders.
Treasurer Mora notes
Gold is the blood of the treasury. Every wall, every ship, every advancement demands it. The Gold Mine is always the first order I advise.What Comes Next
- Keep the mines climbing — a Level 5 mine dwarfs a Level 2.
- Main House to Level 3 — unlocks the Laboratory and the Watch Tower.
- Main House to Level 4 — unlocks the School for settlement stability.
- Found a Laboratory — research is slow, but the gains are permanent. Start early.
- Raise Stone Walls — strengthens every defender on the island.
- Train better troops — once Spear research is done, Spearfighters replace Stone Throwers as the garrison backbone.
Good to Know
Mines and farms produce even while the Governor is away — but once stores are full, production halts. Keep the Storehouse ahead of the mines. The world chart shows every island in the archipelago; scout it for rich, unclaimed land when expansion calls. A Governor's score rewards grand structures and deep research over cheap soldiers — build wisely.
Marshal Voss notes
Walls, garrison, and an alliance. Have all three before the sanctuary banner falls.